Product

100 Horror Encounters for Dark Fantasy Cities

d100 horror scenes · Velnaris · GM tools

GM tools · d100 · Gothic horror

When the City Stops Pretending to Be Safe

Roll a row, read one sensory line, let the table flinch. Velnaris is the default map; the dread ports anywhere fog collects.


What this is

100 Dark Fantasy City Horror Encounters is a d100 of playable beats—not a monster appendix. Each line bundles wrongness, sensory hook, named face, interaction angles, lore, rumor, recurrence, plus optional D&D 5e saves or conditions you can drop for Pathfinder, OSR, or story games.

Factions echo Velnaris (Temple, Scholarium, Old City, and the rest) but rename cleanly.

Roll when the crowd thins. Roll when the lamps look oily.

When this table earns its keep

Placeholder — wrongness on the corner.

Design

Now. Each line is a scene your players walk into—no three paragraphs of backstory before the bleed starts.

Placeholder — witness in the fog.

Design

Modular. What's wrong, sensory hook, NPC, engage/flee, lore, rumor, recurrence—grab what you need under pressure.

Placeholder — echoes return.

Design

Threads. Recurring horrors and The Convergence let casual rolls become campaign gravity when you want them to.

100 Horror Encounters cover.
Wrongness shows up with a face and a receipt—your job is deciding whether to sign.

What's inside

100

Encounters

10

Districts

7

Elements each

5e

Hooks optional

  • Districts: Market, Noble, Docks, Slums, Temple, Artisan, Scholarium, Barracks, Old City, Foreign Quarter
  • Per entry: wrongness, sensory detail, NPC, interaction angles, lore, rumor, recurrence
  • 5e: DCs, saves, conditions—optional for system-neutral tables
  • Safety: content advisory; X-card and boundary tools (e.g. lines & veils) recommended

Final entry The Convergence ties threads into a campaign-scale event.

Body horror, institutions, and recurrence

Placeholder — uncanny flesh.

Tone

Corporal horror. Possession, wrong blood, things that wear faces—mechanics stay brief so the dread stays human.

Placeholder — scales and oaths.

Tone

Institutional dread. Oaths, contracts, and temples that seal what should stay buried.

Placeholder — pattern in the dark.

Tone

Haunting logic. Encounters return on their own terms—ignore a thread and it grows teeth later.

How to run it

Read one sharp sensory beat, then shut up. Horror lands in the questions players volunteer.

Pick tools before you roll: X-card, boundary lists, a clear pre-game contract. Skip any row that breaks tonight’s agreement.

For GMs who…

  • Urban gothic fantasy with horror on demand
  • d100 fuel compatible with 5e but easy to port elsewhere
  • Recurring lore that rewards attentive players

Features

  • d100 immediate horror scenes for dark fantasy cities
  • Seven structured elements per entry + optional 5e mechanics
  • 10 districts; recurring factions and a convergence capstone
  • Written for Velnaris, trivially portable
  • Layered PDF (printer + screen) per storefront listing