Velnaris · NPC supplement · PDF · 18+
Ten NPCs Who Are Storms, Not Services
Ten Velnaris courtesans built as spies, artists, poisoners, and power brokers first. Romance is optional; leverage is not.
What you actually get
These ten aren't a stat dump with a coat of lipstick. Each is a Velnaris specialist first — spy, artist, poisoner, power broker — who happens to trade in intimacy, and each is built to survive long past the scene that introduced them. Work is work on the page: desire shows up as leverage and liability, not a costume.
Same characters, different tables: run them fade-to-black or romance-forward without rewriting a line. (Full breakdown below.)
Stack with: city book Velnaris, free Cirelle, fiction What the House Keeps.
Meet the ten
Ten specialists of the House of Red Vows — CR 1 to 10, each a storm with her own gravity, not a service.
-
Cirelle
The Poetry Student
-
Crimson
The Blood Ritualist
-
Jasmine
The Sensation Alchemist
-
Lyric
The Songweaver
-
Obsidian
The Living Icon
-
Serpentine
The Perfect Impersonator
-
Severine
The Dominatrix
-
Silver
The Forger
-
Solace
The Spiritual Counselor
-
Zara
The Fire Dancer
What's inside
Full NPCs
Progression
Secrets each
Mature tools
What's inside
Every profile includes
- Complete 5e stats with unique signature abilities
- Portrayal cues — voice, tells, entrance lines
- Background rooted in trauma, ambition, and vulnerability
- Hooks if approached / pressed / refused
- Four secrets including an immediate crisis
- GM guidance for pacing and safety in play
Campaign tools: safety frameworks for session zero, optional Intimacy Points, CR progression advice, adaptation notes for non-Velnaris cities.
Recurring beats: consent, performance versus truth, secrets as currency, survival that costs something. Player comfort stays in the driver’s seat.
Grab this PDF when…
- Your city game needs NPCs who can win a fight or win a room without rolling initiative
- 18+ content with safety text you can actually read aloud
- A poisoner, forger, or spy who is not a two-line quest giver
- Running Velnaris—or cloning its politics onto your own map
From specialist to storm
CR 1–3
Intimacy and information
Poets, songweavers, survivors trading whispers — drop them in when sanctuary politics must matter before anyone draws steel.
CR 4–7
Fire, poison, and leverage
Forgers, ritualists, and dancers who can reshape a scene: combat utility and social weight in one package.
CR 8–10
Myths and ex-clergy
Shapeshifters, excommunicated clerics, and living legends — campaign-capping NPCs your table won't forget.
They sell pleasure. They trade in what you cannot afford to admit.
Closing
These ten can anchor a campaign. Pick one, cost them something, and watch the group chase the fallout.