GM tools · d100 · Velnaris
Violence With Witnesses
Immediate violence in the streets—not stat blocks, but moral dilemmas with blood on the cobblestones. Roll and drop into play tonight.
What you roll
100 Combat Encounters is a d100 of violence happening now—guild enforcers, dock duels, temple “discipline,” slum shivving, noble “accidents.”
Each entry carries seven elements: the fight, sensory load, named NPC, intervention hook, true fact about justice in the city, gossip triad, long-term fallout.
Velnaris is the default skyline; swap district names and the structure still holds.
Toolkit
Encounters
Districts
Parts each
Watch & law
Toolkit
Includes GM guidance: combat as social encounter, Watch response times by district, legal consequences cheat sheet, faction tracking ideas, tier scaling notes.
System-agnostic scenes—bring your own stat blocks or use the book's suggested CR bands where provided.
Grab it if…
- Urban campaigns where swords are punctuation, not the whole sentence
- d100 brawls that do not feel like video-game spawns
- Social and Mystery on the shelf—now you need the violent third of city life
Features
- d100 immediate urban combat scenes
- Seven-part entries with social and legal fallout
- Ten districts, distinct violence profiles
- GM tools for Watch, factions, and scaling
Run fights that matter
If nobody cares who wins, you are rolling noise. These rows start with wrongs, debts, or performances of justice so initiative has a plot reason.
Steel is loud; the gossip afterward is louder.
Closing
Roll steel. Count witnesses. Read the rumor tomorrow.