Here's marketing copy for your DriveThruRPG page, structured for the platform's format:
TAGLINE (Short Description)
A gothic fantasy noir city where desire is currency, sanctuary has teeth, and something ancient stirs beneath the cobblestones.
FULL DESCRIPTION
What Will You Become When You Get What You Want?
Welcome to Velnaris—a city of whispered bargains and beautiful lies, where the Church preaches purity by day and visits the Pleasure Quarter by night, where noble families measure power in secrets kept and rivals destroyed, and where an entity older than the city itself offers everything you've ever wanted for a price you won't understand until it's too late.
Velnaris is a complete gothic noir city setting for 5th Edition, designed for campaigns that blend investigative noir, political intrigue, and creeping cosmic horror. This isn't a dungeon to clear or a villain to defeat—it's a web of relationships, debts, and desires where every solution creates new problems and every victory costs something precious.
Three Campaigns in One
Noir Investigation. Missing courtesans. Drained bodies in the Warrens. A bishop's secret visits to places his faith condemns. Follow the threads through a city where everyone has something to hide and information is the only currency that matters.
Political Powder Keg. Revolutionary cells plot in burned churches while noble houses maneuver for position. The Merchant Council hoards gold against coming chaos. One spark could ignite everything—and several factions are carrying torches.
Cosmic Horror. Beneath the streets, something dreams. It doesn't want destruction—it wants fulfillment. It offers exactly what you desire most, and it's very, very patient. The question isn't whether you'll be tempted. The question is what you'll do when the offer comes.
What's Inside
Five Fully Realized Districts - The Cathedral District, where performative piety masks institutional rot - Noble Heights, where ash falls like snow on marble monuments to guilty secrets - The Pleasure Quarter, where sanctuary rules protect those the law abandons - The Mercantile Exchange, where information flows faster than gold - The Warrens, where the desperate build community from the city's scraps
18 Major NPCs Complete characters with motivations, secrets, connections, and stat blocks. From Madame Lirael, the ageless guardian of the House of Red Vows, to Commander Varkos, the burned witch-hunter hunting the wrong enemy, to The Dealer, who isn't human and doesn't pretend to be—every NPC is a potential ally, enemy, or both.
Sanctuary Mechanics Neutral ground matters in Velnaris. The House of Red Vows and the Iron Rose Tavern enforce peace through means mundane and magical. Violate sanctuary and watch every door in the city close against you.
The Corruption Track A 7-point system tracking the entity's influence on player characters. Disturbing dreams become whispered suggestions become moments of lost control. Removal is possible—but never easy, never cheap.
Threat Clocks Three interlocking countdown systems—Cult Ascendance, Faction Fallout, Sanctuary Strain—that advance based on player actions and inaction alike. The city responds to what the characters do. Ignore a problem and watch it grow.
Complete Adventure The Crimson Bargain: A 3-4 hour one-shot designed for minimal prep and maximum improvisation. A courtesan is dead. The Church wants answers that protect its reputation. The revolutionaries want a martyr. The truth wants to stay buried. Includes relationship maps, escalation ladders, and a one-page GM control panel.
Quests, Lore, Items, and More Side quests and medium arcs. Rumor tables mixing truth and dangerous fiction. Unique magic items that tempt as much as they help. Stat blocks for Hollow Ones, entity-touched creatures, and worse things waiting in the dark.
Design Philosophy
Velnaris was built on principles that matter:
Mature Themes, Mature Treatment. This setting deals with desire, power, corruption, and sexuality. It treats these themes with the weight they deserve—not exploitation, not titillation, but genuine engagement with the complicated territory where pleasure and power intersect.
NPCs as Ecosystems. Every character connects to others. Pull one thread and watch the web move. Allies become enemies become allies again depending on what you've done and who knows about it.
Consequences Over Combat. Violence is possible but rarely optimal. In Velnaris, the most dangerous weapon is information, and the deepest wounds are the ones you inflict on yourself.
GM Support That Respects Your Intelligence. Practical guidance without condescension. Pitfalls explained as stories, not warnings. Tools for improvisation when players go off-script—because they will, and that's the point.
This Setting Is For You If...
- You want noir investigations where the case is never simple
- You love political intrigue where every faction has legitimate grievances
- You're drawn to horror that seduces rather than attacks
- You want NPCs your players will remember, hate, love, and betray
- You believe sanctuary should mean something mechanically
- You're ready for campaigns where the real monster might be what the heroes are willing to become
Content Advisory
Velnaris contains mature themes including sexuality, corruption, religious hypocrisy, addiction, and body horror. It is designed for adult players comfortable with morally complex scenarios where easy answers don't exist. Session Zero guidance for safety tools and content calibration is included.
In Velnaris, everyone is selling something. The only question is whether you know your own price.
FEATURES BULLET POINTS (for the sidebar)
- Complete gothic noir city setting for 5E
- 5 detailed districts with locations, NPCs, and atmosphere
- 18 fully developed NPCs with stats, secrets, and connections
- Corruption track and threat clock mechanics
- Sanctuary system with real mechanical weight
- Full one-shot adventure with GM support tools
- Designed for investigation, intrigue, and cosmic horror
- Mature themes handled with depth and respect
Want me to adjust the tone, add a French version, or create variations for different product tiers (if you're planning a basic/deluxe split)?